Game Guide — Stats, Combat, Skills & Enemies
Base stats — basic damage
4 · basic defense
1 ·
HP
10 · MP
4 · move
1 · attack distance
1.
Damage formula
damage = ⌊ max(0, (basic + extra) × hits − defense) × amp × (1 + vulnerability) ⌋
Rounded down, never below 0 — and a blow that lands always takes at least
1.
Defense is subtracted
once per attack, not per hit.
Amp (e.g. a doubled hit ×2) and
vulnerability (the target's taken-damage
modifier) multiply together.
Damage types —
Physical: normal.
Magic: ignores
50% of defense (the answer to armor).
Ranged needs a long-range weapon (Bow / Staff);
Melee is distance 1.
MP (the purple bar) — magic. You start with
4 and it
refills at the start of every floor. Every active skill spends it,
and MP is the
only limit — cast as often as the bar allows. A
Magic Staff knocks 1 off each cost, but nothing ever drops below
1. The Mechanic's three skills are the exception: those are
once per round, on top of their MP.
Skills — clear a floor, choose
1 of 3. You may carry
5;
at five you must replace one. Most are
passive (permanent); a few are
active and cost magic to use.
Enemies — described here as you meet them; nothing you haven't
encountered yet is spoiled.
Controls — click a tile to step, click a foe to strike ·
WASD/Arrows step ·
Space end turn ·
R restart.